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The Art of Writing Efficient Programs

The Art of Writing Efficient Programs

By : Fedor G. Pikus
4.3 (24)
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The Art of Writing Efficient Programs

The Art of Writing Efficient Programs

4.3 (24)
By: Fedor G. Pikus

Overview of this book

The great free lunch of "performance taking care of itself" is over. Until recently, programs got faster by themselves as CPUs were upgraded, but that doesn't happen anymore. The clock frequency of new processors has almost peaked, and while new architectures provide small improvements to existing programs, this only helps slightly. To write efficient software, you now have to know how to program by making good use of the available computing resources, and this book will teach you how to do that. The Art of Efficient Programming covers all the major aspects of writing efficient programs, such as using CPU resources and memory efficiently, avoiding unnecessary computations, measuring performance, and how to put concurrency and multithreading to good use. You'll also learn about compiler optimizations and how to use the programming language (C++) more efficiently. Finally, you'll understand how design decisions impact performance. By the end of this book, you'll not only have enough knowledge of processors and compilers to write efficient programs, but you'll also be able to understand which techniques to use and what to measure while improving performance. At its core, this book is about learning how to learn.
Table of Contents (18 chapters)
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1
Section 1 – Performance Fundamentals
7
Section 2 – Advanced Concurrency
11
Section 3 – Designing and Coding High-Performance Programs

Chapter 9:

  1. If it is necessary to make a copy of the object, then passing it by value accomplishes that. The programmer has to be careful to avoid making a second, unnecessary copy. Usually, this is done by moving from the function parameter; however, the programmer is responsible for not using the moved-from object as the compiler will not prevent it.
  2. In the most common case, when the function operates on the object but does not affect its lifetime, the function should not get any access that allows it to affect the ownership. Even if the object ownership is managed by shared pointers, such functions should use references or raw pointers instead of creating unnecessary copies of shared pointers.
  3. Return value optimization refers to the compiler optimization technique where a local variable is returned by value from a function. The optimization effectively removes the local variable and constructs the result directly in the memory allocated for it by the caller. This optimization...
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