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The Art of Writing Efficient Programs

The Art of Writing Efficient Programs

By : Fedor G. Pikus
4.3 (24)
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The Art of Writing Efficient Programs

The Art of Writing Efficient Programs

4.3 (24)
By: Fedor G. Pikus

Overview of this book

The great free lunch of "performance taking care of itself" is over. Until recently, programs got faster by themselves as CPUs were upgraded, but that doesn't happen anymore. The clock frequency of new processors has almost peaked, and while new architectures provide small improvements to existing programs, this only helps slightly. To write efficient software, you now have to know how to program by making good use of the available computing resources, and this book will teach you how to do that. The Art of Efficient Programming covers all the major aspects of writing efficient programs, such as using CPU resources and memory efficiently, avoiding unnecessary computations, measuring performance, and how to put concurrency and multithreading to good use. You'll also learn about compiler optimizations and how to use the programming language (C++) more efficiently. Finally, you'll understand how design decisions impact performance. By the end of this book, you'll not only have enough knowledge of processors and compilers to write efficient programs, but you'll also be able to understand which techniques to use and what to measure while improving performance. At its core, this book is about learning how to learn.
Table of Contents (18 chapters)
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1
Section 1 – Performance Fundamentals
7
Section 2 – Advanced Concurrency
11
Section 3 – Designing and Coding High-Performance Programs

Interaction between the design and performance

Does good design help to achieve good performance, or do you have to occasionally compromise best design practices to achieve the best performance? These issues are hotly debated in the programming community. Usually, the design evangelists will argue that if you think that you need to choose between good design and good performance, your design is not good enough. On the other hand, hackers (we're using this term in the classic sense, programmers who hack together solutions, nothing to do with the criminal aspect) often view design guidelines as constraints on the best possible optimization.

The aim of this chapter is to show that both points of view are valid, to a degree. They are also mistaken if viewed as "the whole truth." It would be dishonest to deny that many design practices, when applied to a specific software system, can constrain performance. On the other hand, many guidelines for achieving and maintaining...

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