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Hands-On Object-Oriented Programming with Kotlin

Hands-On Object-Oriented Programming with Kotlin

By : Khan, Igor Kucherenko
2.5 (2)
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Hands-On Object-Oriented Programming with Kotlin

Hands-On Object-Oriented Programming with Kotlin

2.5 (2)
By: Khan, Igor Kucherenko

Overview of this book

Kotlin is an object-oriented programming language. The book is based on the latest version of Kotlin. The book provides you with a thorough understanding of programming concepts, object-oriented programming techniques, and design patterns. It includes numerous examples, explanation of concepts and keynotes. Where possible, examples and programming exercises are included. The main purpose of the book is to provide a comprehensive coverage of Kotlin features such as classes, data classes, and inheritance. It also provides a good understanding of design pattern and how Kotlin syntax works with object-oriented techniques. You will also gain familiarity with syntax in this book by writing labeled for loop and when as an expression. An introduction to the advanced concepts such as sealed classes and package level functions and coroutines is provided and we will also learn how these concepts can make the software development easy. Supported libraries for serialization, regular expression and testing are also covered in this book. By the end of the book, you would have learnt building robust and maintainable software with object oriented design patterns in Kotlin.
Table of Contents (14 chapters)
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What are data classes?

During the application's development, classes are used quite often as a data-holder, not to carry out complex tasks. These classes only contain properties for reading and writing purposes. The person class is a simple example of a class used as a data-holder. If the sole responsibility of the class is to handle data, programmers may want the class to be able to carry out additional functionalities:

  • The data should be in a well-presented format
  • We should be able to compare object properties
  • We should be able to clone existing objects

All these functionalities can be written by the programmer. Alternatively, an advanced IDE could generate this code automatically. Either way, the project would be filled with boilerplate code. Just as it automatically generates getters and setters, Kotlin assumes the responsibility for generating all of these functions...

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