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Hands-On Object-Oriented Programming with Kotlin

Hands-On Object-Oriented Programming with Kotlin

By : Khan, Igor Kucherenko
2.5 (2)
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Hands-On Object-Oriented Programming with Kotlin

Hands-On Object-Oriented Programming with Kotlin

2.5 (2)
By: Khan, Igor Kucherenko

Overview of this book

Kotlin is an object-oriented programming language. The book is based on the latest version of Kotlin. The book provides you with a thorough understanding of programming concepts, object-oriented programming techniques, and design patterns. It includes numerous examples, explanation of concepts and keynotes. Where possible, examples and programming exercises are included. The main purpose of the book is to provide a comprehensive coverage of Kotlin features such as classes, data classes, and inheritance. It also provides a good understanding of design pattern and how Kotlin syntax works with object-oriented techniques. You will also gain familiarity with syntax in this book by writing labeled for loop and when as an expression. An introduction to the advanced concepts such as sealed classes and package level functions and coroutines is provided and we will also learn how these concepts can make the software development easy. Supported libraries for serialization, regular expression and testing are also covered in this book. By the end of the book, you would have learnt building robust and maintainable software with object oriented design patterns in Kotlin.
Table of Contents (14 chapters)
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Chapter 5

  1. Kotlin provides a collection of elements with a start and endpoint. This collection is called a range. A range is the quickest way to create a collection of sequences. 1..100 or 'a' to 'z' are ranges of the first 100 number or of alphabets.
  2. Lists that do not allow us to update their contents, and provide only read-only functionality, are called immutable lists. Lists that allow us to add new elements and update existing elements are called mutable lists. Kotlin provides a number of interfaces and methods that are dedicated for both mutable and immutable lists.
  3. An iterator is a special type of data structure that works with collection. The primary responsibility of an iterator is to iterate over the collection and produce the next object from the list if required.
  4. Iterable, collection, and list are the names of the interfaces, and all these interfaces...

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