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Hands-On High Performance Programming with Qt 5

Hands-On High Performance Programming with Qt 5

By : Marek Krajewski
5 (2)
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Hands-On High Performance Programming with Qt 5

Hands-On High Performance Programming with Qt 5

5 (2)
By: Marek Krajewski

Overview of this book

Achieving efficient code through performance tuning is one of the key challenges faced by many programmers. This book looks at Qt programming from a performance perspective. You'll explore the performance problems encountered when using the Qt framework and means and ways to resolve them and optimize performance. The book highlights performance improvements and new features released in Qt 5.9, Qt 5.11, and 5.12 (LTE). You'll master general computer performance best practices and tools, which can help you identify the reasons behind low performance, and the most common performance pitfalls experienced when using the Qt framework. In the following chapters, you’ll explore multithreading and asynchronous programming with C++ and Qt and learn the importance and efficient use of data structures. You'll also get the opportunity to work through techniques such as memory management and design guidelines, which are essential to improve application performance. Comprehensive sections that cover all these concepts will prepare you for gaining hands-on experience of some of Qt's most exciting application fields - the mobile and embedded development domains. By the end of this book, you'll be ready to build Qt applications that are more efficient, concurrent, and performance-oriented in nature
Table of Contents (14 chapters)
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Overly generic design

Remember when I said that I'd retell the recent performance fail cases? Well, I lied a little. This one is really old and uses a technology you have probably never heard of, but it's instructive anyway. Bear with me.

Context

This problem occurred ages ago, in the time when the Common Object Request Broker Architecture (CORBA) was still fashionable. What is CORBA, you ask? Back then, it was a distributed object communication protocol – this was quite a nice idea, as you'd not only be able to compose your program out of some objects living locally on your computer but also on other computers somewhere in the network. I was working on a project at a big telecommunications company then...

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