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Hands-On GUI Application Development in Go

Hands-On GUI Application Development in Go

By : Andrew Williams
5 (1)
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Hands-On GUI Application Development in Go

Hands-On GUI Application Development in Go

5 (1)
By: Andrew Williams

Overview of this book

Go is often compared to C++ when it comes to low-level programming and implementations that require faster processing, such as Graphical User Interfaces (GUIs). In fact, many claim that Go is superior to C++ in terms of its concurrency and ease of use. Most graphical application toolkits, though, are still written using C or C++, and so they don't enjoy the benefits of using a modern programming language such as Go. This guide to programming GUIs with Go 1.11 explores the various toolkits available, including UI, Walk, Shiny, and Fyne. The book compares the vision behind each project to help you pick the right approach for your project. Each framework is described in detail, outlining how you can build performant applications that users will love. To aid you further in creating applications using these emerging technologies, you'll be able to easily refer to code samples and screenshots featured in the book. In addition to toolkit-specific discussions, you'll cover more complex topics, such as how to structure growing graphical applications, and how cross-platform applications can integrate with each desktop operating system to create a seamless user experience. By delving into techniques and best practices for organizing and scaling Go-based graphical applications, you'll also glimpse Go's impressive concurrency system. In the concluding chapters, you'll discover how to distribute to the main desktop marketplaces and distribution channels. By the end of this book, you'll be a confident GUI developer who can use the Go language to boost the performance of your applications.
Table of Contents (24 chapters)
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Section 1: Graphical User Interface Development
5
Section 2: Toolkits Using Existing Widgets
10
Section 3: Modern Graphical Toolkits
14
Section 4: Growing and Distributing Your Application
21
Comparison of GUI Toolkits

Building a release

Now that your code is complete, you have all of the metadata prepared, and you've embedded the asset files, it's time to actually build the release. We will look at this process in three stages, as follows:

  1. Deciding which platforms to release for and setting up the tools
  2. Building the binary files for release
  3. Preparing the actual packages that you will distribute

Assuming that you will be distributing to multiple operating systems, there may be some preparatory stages to go through before you can build all of the release binaries.

Preparing

If you've got to this chapter with the intention of using the Walk framework and therefore distribute only to the Windows operating system, you can skip...

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