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Hands-On GUI Application Development in Go

Hands-On GUI Application Development in Go

By : Andrew Williams
5 (1)
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Hands-On GUI Application Development in Go

Hands-On GUI Application Development in Go

5 (1)
By: Andrew Williams

Overview of this book

Go is often compared to C++ when it comes to low-level programming and implementations that require faster processing, such as Graphical User Interfaces (GUIs). In fact, many claim that Go is superior to C++ in terms of its concurrency and ease of use. Most graphical application toolkits, though, are still written using C or C++, and so they don't enjoy the benefits of using a modern programming language such as Go. This guide to programming GUIs with Go 1.11 explores the various toolkits available, including UI, Walk, Shiny, and Fyne. The book compares the vision behind each project to help you pick the right approach for your project. Each framework is described in detail, outlining how you can build performant applications that users will love. To aid you further in creating applications using these emerging technologies, you'll be able to easily refer to code samples and screenshots featured in the book. In addition to toolkit-specific discussions, you'll cover more complex topics, such as how to structure growing graphical applications, and how cross-platform applications can integrate with each desktop operating system to create a seamless user experience. By delving into techniques and best practices for organizing and scaling Go-based graphical applications, you'll also glimpse Go's impressive concurrency system. In the concluding chapters, you'll discover how to distribute to the main desktop marketplaces and distribution channels. By the end of this book, you'll be a confident GUI developer who can use the Go language to boost the performance of your applications.
Table of Contents (24 chapters)
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Section 1: Graphical User Interface Development
5
Section 2: Toolkits Using Existing Widgets
10
Section 3: Modern Graphical Toolkits
14
Section 4: Growing and Distributing Your Application
21
Comparison of GUI Toolkits

Summary

In this chapter, we explored some of the tips and techniques for managing a GUI-based application written with Go. By carefully planning the modules of an application and how they interact, we saw that we can make it easier to test and maintain. As higher test coverage is a factor in increasing the quality of software applications, we looked at how we can use these techniques to test our graphical code, which is a notoriously difficult topic. We stepped through an example of writing test code for a simple GUI application that could be run automatically.

From these basic concepts, we looked at how to prepare an application for regular automated testing to constantly check the code for errors (a technique called Continuous Integration). By leveraging a well-modularized code base, we can avoid relying on external services or creating accidental side effects when testing our...

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