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  • Mastering Java 11
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Mastering Java 11

Mastering Java 11

By : Dr. Edward Lavieri Jr., Jog
1 (2)
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Mastering Java 11

Mastering Java 11

1 (2)
By: Dr. Edward Lavieri Jr., Jog

Overview of this book

Java 11 is a long-term release and its new features add to the richness of the language. It emphasizes variable-type inference, performance improvements, along with simplified multithreading. The Java platform has a special emphasis on modularity, making this the programming platform of choice for millions of developers. The modern Java platform can be used to build robust software applications, including enterprise-level and mobile applications. Fully updated for Java 11, this book stands to help any Java developer enjoy the richness of the Java programming language. Mastering Java 11 is your one-stop guide to fully understanding recent Java platform updates. It contains detailed explanations of the recent features introduced in Java 9, Java 10, and Java 11 along with obtaining practical guidance on how to apply the new features. As you make your way through the chapters, you'll discover further information on the developments of the Java platform and learn about the changes introduced by the variable handles and Project Coin, along with several enhancements in relation to import statements processing. In the concluding chapters, you'll learn to improve your development productivity, making your applications more efficient. You'll also be able to get to grips with the command-line flags with respect to various utilities and the command-line utility changes featured in the current Java platform. By the end of the book, you'll have obtained an advanced level understanding of the Java platform and its recent changes.
Table of Contents (20 chapters)
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The pre-Java 9 garbage collection schema

Java's garbage collection is not new to Java 9, it has existed since the initial release of Java. Java has long had a sophisticated garbage collection system that is automatic and runs in the background. By running in the background, we are referring to garbage collection processes running during idle times.

Idle times refer to the time between input/output, such as between keyboard input, mouse clicks, and output generation.

This automatic garbage collection has been one of the key factors in developers selecting Java for their programming solutions. Other programming languages, such as C# and Objective-C, have implemented garbage collection following the success of the Java platform.

Let's next take a look at the following listed concepts before we look at the changes to garbage collection in the current Java platform:

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