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Mastering Java 11

Mastering Java 11

By : Dr. Edward Lavieri Jr., Jog
1 (2)
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Mastering Java 11

Mastering Java 11

1 (2)
By: Dr. Edward Lavieri Jr., Jog

Overview of this book

Java 11 is a long-term release and its new features add to the richness of the language. It emphasizes variable-type inference, performance improvements, along with simplified multithreading. The Java platform has a special emphasis on modularity, making this the programming platform of choice for millions of developers. The modern Java platform can be used to build robust software applications, including enterprise-level and mobile applications. Fully updated for Java 11, this book stands to help any Java developer enjoy the richness of the Java programming language. Mastering Java 11 is your one-stop guide to fully understanding recent Java platform updates. It contains detailed explanations of the recent features introduced in Java 9, Java 10, and Java 11 along with obtaining practical guidance on how to apply the new features. As you make your way through the chapters, you'll discover further information on the developments of the Java platform and learn about the changes introduced by the variable handles and Project Coin, along with several enhancements in relation to import statements processing. In the concluding chapters, you'll learn to improve your development productivity, making your applications more efficient. You'll also be able to get to grips with the command-line flags with respect to various utilities and the command-line utility changes featured in the current Java platform. By the end of the book, you'll have obtained an advanced level understanding of the Java platform and its recent changes.
Table of Contents (20 chapters)
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Annotations pipeline 2.0

Java annotations refer to a special kind of metadata that resides inside your Java source code files. They are not stripped by javac so that they can remain available to the JVM at runtime.

Annotations look similar to JavaDocs references because they start with the @ symbol. There are three types of annotations. Let's examine each of these as follows:

  • The most basic form of annotation is a marker annotation. These are standalone annotations, with the only component being the name of the animation. Here is an example:
@thisIsAMarkerAnnotation
public double computeSometing(double x, double y) {
// do something and return a double
}
  • The second type of annotation is one that contains a single value, or piece of data. As you can see in the following code, the annotation, which starts with the @ symbol, is followed by parentheses containing data...
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