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Software Architect’s Handbook

Software Architect’s Handbook

By : Joseph Ingeno
4.4 (10)
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Software Architect’s Handbook

Software Architect’s Handbook

4.4 (10)
By: Joseph Ingeno

Overview of this book

The Software Architect’s Handbook is a comprehensive guide to help developers, architects, and senior programmers advance their career in the software architecture domain. This book takes you through all the important concepts, right from design principles to different considerations at various stages of your career in software architecture. The book begins by covering the fundamentals, benefits, and purpose of software architecture. You will discover how software architecture relates to an organization, followed by identifying its significant quality attributes. Once you have covered the basics, you will explore design patterns, best practices, and paradigms for efficient software development. The book discusses which factors you need to consider for performance and security enhancements. You will learn to write documentation for your architectures and make appropriate decisions when considering DevOps. In addition to this, you will explore how to design legacy applications before understanding how to create software architectures that evolve as the market, business requirements, frameworks, tools, and best practices change over time. By the end of this book, you will not only have studied software architecture concepts but also built the soft skills necessary to grow in this field.
Table of Contents (19 chapters)
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Summary

Even though software engineering is a relatively new discipline compared to other types of engineering, a number of principles and practices have been established to create high-quality software systems.

We learned that to design orthogonal software systems that can be extended while minimizing the impact to existing functionality, we need to focus on loose coupling and high cohesion. To minimize complexity in our software applications, a number of principles can be applied, such as KISS, DRY, information hiding, YAGNI, and SoC.

The SOLID design principles, which include the SRP, OCP, LSP, ISP, and DIP, can be used to create code that is more understandable, maintainable, reusable, testable, and flexible. A number of practices, such as unit testing, pair programming, and reviewing deliverables can be used to identify defects and improve the quality of software systems...

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