Book Image

Mastering JavaFX 10

By : Sergey Grinev
5 (1)
Book Image

Mastering JavaFX 10

5 (1)
By: Sergey Grinev

Overview of this book

: JavaFX 10 is used to create media-rich client applications. This book takes you on a journey to use JavaFX 10 to build applications that display information in a high-performance, modern user interface featuring audio, video, graphics, and animation. Mastering JavaFX 10 begins by introducing you to the JavaFX API. You will understand the steps involved in setting up your development environment and build the necessary dependencies. This is followed by exploring how to work with the assets, modules, and APIs of JavaFX. This book is filled with practical examples to guide you through the major features of JavaFX 10. In addition to this, you will acquire a practical understanding of JavaFX custom animations, merging different application layers smoothly, and creating a user-friendly GUI with ease. By the end of the book, you will be able to create a complete, feature-rich Java graphical application using JavaFX.
Table of Contents (15 chapters)

What this book covers

Chapter 1, Stages, Scenes, and Layout, starts from the essential basis of the JavaFX application—Stage, Scene, JavaFX Event Thread, and the layout graph concept.

Chapter 2, Building Blocks – Shapes, Text, and Controls, fills the window we created in the previous chapter with various building blocks provided by the JavaFX API.

Chapter 3, Connecting Pieces – Binding, explains that binding is a new method to greatly simplify communication between components.

Chapter 4, FXML, introduces FXML is a powerful tool for building a complex JavaFX UI and separating business logic from UI design. We will design an FXML application and try SceneBuilder—an FXML-based UI designer tool.

Chapter 5, Animation, demonstrates how to use the JavaFX Animation API to create various types of dynamic content.

Chapter 6, Styling Applications with CSS, outlines that JavaFX supports Cascading Style Sheets (CSS) to style applications similar to web pages.

Chapter 7, Building a Dynamic UI, reviews several JavaFX practices to build a modern adaptive UI.

Chapter 8, Effects, explains that effects such as a reflection or shadow are an essential part of modern applications.

Chapter 9, Media and WebView, showcases how JavaFX provides special controls dedicated to video, audio, and web content.

Chapter 10, Advanced Controls and Charts, reviews complex controls such as tables and charts.

Chapter 11, Packaging with Java9 Jigsaw, goes through the next step after writing an application—deploying it to end users. We will review JavaFX app building, packaging, and Jigsaw modularization options.

Chapter 12, 3D at a Glance, teaches us to create several small 3D applications and study JavaFX's 3D capabilities.

Chapter 13, What's Next?, looks at further options for mastering JavaFX.