Book Image

Mastering JavaFX 10

By : Sergey Grinev
5 (1)
Book Image

Mastering JavaFX 10

5 (1)
By: Sergey Grinev

Overview of this book

: JavaFX 10 is used to create media-rich client applications. This book takes you on a journey to use JavaFX 10 to build applications that display information in a high-performance, modern user interface featuring audio, video, graphics, and animation. Mastering JavaFX 10 begins by introducing you to the JavaFX API. You will understand the steps involved in setting up your development environment and build the necessary dependencies. This is followed by exploring how to work with the assets, modules, and APIs of JavaFX. This book is filled with practical examples to guide you through the major features of JavaFX 10. In addition to this, you will acquire a practical understanding of JavaFX custom animations, merging different application layers smoothly, and creating a user-friendly GUI with ease. By the end of the book, you will be able to create a complete, feature-rich Java graphical application using JavaFX.
Table of Contents (15 chapters)

Syntax details of FXML

All the FXML syntax we have already used in this chapter was very self-explanatory (another benefit of FXML!) but, there are additional useful options which we will review in the following sections.

Reviewing the basics of FXML

Let's briefly review the basics we learned at the beginning of this chapter:

  • Tags correspond to JavaFX classes and attributes correspond to these classes' properties
  • By setting the fx:id attribute, you can link a field from the Controller to these tags
  • You can set the Controller by the fx:controller attribute of the root node
  • Action handlers can be linked using the # symbol

Take a look at the following code snippet:

<HBox alignment="CENTER" spacing=&quot...