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Multithreading with C# Cookbook, Second Edition

Multithreading with C# Cookbook, Second Edition

By : Agafonov
2.8 (4)
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Multithreading with C# Cookbook, Second Edition

Multithreading with C# Cookbook, Second Edition

2.8 (4)
By: Agafonov

Overview of this book

Multi-core processors are synonymous with computing speed and power in today’s world, which is why multithreading has become a key concern for C# developers. Multithreaded code helps you create effective, scalable, and responsive applications. This is an easy-to-follow guide that will show you difficult programming problems in context. You will learn how to solve them with practical, hands-on, recipes. With these recipes, you’ll be able to start creating your own scalable and reliable multithreaded applications. Starting from learning what a thread is, we guide you through the basics and then move on to more advanced concepts such as task parallel libraries, C# asynchronous functions, and much more. Rewritten to the latest C# specification, C# 6, and updated with new and modern recipes to help you make the most of the hardware you have available, this book will help you push the boundaries of what you thought possible in C#.
Table of Contents (13 chapters)
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12
Index

Introduction

Until now, you learned about the Task Parallel Library, the latest asynchronous programming infrastructure from Microsoft. It allows us to design our program in a modular manner, combining different asynchronous operations together.

Unfortunately, it is still difficult to understand the actual program flow when reading such a program. In a large program, there will be numerous tasks and continuations that depend on each other, continuations that run other continuations, and continuations for exception handling. They are all gathered together in the program code in very different places. Therefore, understanding the sequence of which operation goes first and what happens next becomes a very challenging problem.

Another issue to watch out for is whether the proper synchronization context is propagated to each asynchronous task that could touch user interface controls. It is only permitted to use these controls from the UI thread; otherwise, we would get a multithreaded access...

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