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Multithreading with C# Cookbook, Second Edition

Multithreading with C# Cookbook, Second Edition

By : Agafonov
2.8 (4)
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Multithreading with C# Cookbook, Second Edition

Multithreading with C# Cookbook, Second Edition

2.8 (4)
By: Agafonov

Overview of this book

Multi-core processors are synonymous with computing speed and power in today’s world, which is why multithreading has become a key concern for C# developers. Multithreaded code helps you create effective, scalable, and responsive applications. This is an easy-to-follow guide that will show you difficult programming problems in context. You will learn how to solve them with practical, hands-on, recipes. With these recipes, you’ll be able to start creating your own scalable and reliable multithreaded applications. Starting from learning what a thread is, we guide you through the basics and then move on to more advanced concepts such as task parallel libraries, C# asynchronous functions, and much more. Rewritten to the latest C# specification, C# 6, and updated with new and modern recipes to help you make the most of the hardware you have available, this book will help you push the boundaries of what you thought possible in C#.
Table of Contents (13 chapters)
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12
Index

Introduction


As we saw in Chapter 1, Threading Basics, it is problematic to use a shared object simultaneously from several threads. However, it is very important to synchronize those threads so that they perform operations on that shared object in a proper sequence. In the Locking with a C# lock keyword recipe, we faced a problem called the race condition. The problem occurred because the execution of those multiple threads was not synchronized properly. When one thread performs increment and decrement operations, the other threads must wait for their turn. Organizing threads in such a way is often referred to as thread synchronization.

There are several ways to achieve thread synchronization. First, if there is no shared object, there is no need for synchronization at all. Surprisingly, it is very often the case that we can get rid of complex synchronization constructs by just redesigning our program and removing a shared state. If possible, just avoid using a single object from several...

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