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TypeScript Design Patterns

TypeScript Design Patterns

By : Vane
3.7 (3)
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TypeScript Design Patterns

TypeScript Design Patterns

3.7 (3)
By: Vane

Overview of this book

In programming, there are several problems that occur frequently. To solve these problems, there are various repeatable solutions that are known as design patterns. Design patterns are a great way to improve the efficiency of your programs and improve your productivity. This book is a collection of the most important patterns you need to improve your applications’ performance and your productivity. The journey starts by explaining the current challenges when designing and developing an application and how you can solve these challenges by applying the correct design pattern and best practices. Each pattern is accompanied with rich examples that demonstrate the power of patterns for a range of tasks, from building an application to code testing. We’ll introduce low-level programming concepts to help you write TypeScript code, as well as work with software architecture, best practices, and design aspects.
Table of Contents (10 chapters)
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Chapter 4. Structural Design Patterns

While creational patterns play the part of flexibly creating objects, structural patterns, on the other hand, are patterns about composing objects. In this chapter, we are going to talk about structural patterns that fit different scenarios.

If we take a closer look at structural patterns, they can be divided into structural class patterns and structural object patterns. Structural class patterns are patterns that play with "interested parties" themselves, while structural object patterns are patterns that weave pieces together (like Composite Pattern). These two kinds of structural patterns complement each other to some degree.

Here are the patterns we'll walk through in this chapter:

  • Composite: Builds tree-like structures using primitive and composite objects. A good example would be the DOM tree that forms a complete page.
  • Decorator: Adds functionality to classes or objects dynamically.
  • Adapter: Provides a general interface...
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