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TypeScript Design Patterns

TypeScript Design Patterns

By : Vane
3.7 (3)
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TypeScript Design Patterns

TypeScript Design Patterns

3.7 (3)
By: Vane

Overview of this book

In programming, there are several problems that occur frequently. To solve these problems, there are various repeatable solutions that are known as design patterns. Design patterns are a great way to improve the efficiency of your programs and improve your productivity. This book is a collection of the most important patterns you need to improve your applications’ performance and your productivity. The journey starts by explaining the current challenges when designing and developing an application and how you can solve these challenges by applying the correct design pattern and best practices. Each pattern is accompanied with rich examples that demonstrate the power of patterns for a range of tasks, from building an application to code testing. We’ll introduce low-level programming concepts to help you write TypeScript code, as well as work with software architecture, best practices, and design aspects.
Table of Contents (10 chapters)
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Implementing the basics

Before we start to write actual code, we need to define what this synchronizing strategy will be like. To keep the implementation from unnecessary distractions, the client will communicate with the server directly through function calls instead of using HTTP requests or Sockets. Also, we'll use in-memory storage, namely variables, to store data on both client and server sides.

Because we are not separating the client and server into two actual applications, and we are not actually using backend technologies, it does not require much Node.js experience to follow this chapter.

However, please keep in mind that even though we are omitting network and database requests, we hope the core logic of the final implementation could be applied to a real environment without being modified too much. So, when it comes to performance concerns, we still need to assume limited network resources, especially for data passing through the server and client, although the implementation...

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