Book Image

C# 9 and .NET 5 – Modern Cross-Platform Development - Fifth Edition

By : Mark J. Price
Book Image

C# 9 and .NET 5 – Modern Cross-Platform Development - Fifth Edition

By: Mark J. Price

Overview of this book

In C# 9 and .NET 5 – Modern Cross-Platform Development, Fifth Edition, expert teacher Mark J. Price gives you everything you need to start programming C# applications. This latest edition uses the popular Visual Studio Code editor to work across all major operating systems. It is fully updated and expanded with a new chapter on the Microsoft Blazor framework. The book’s first part teaches the fundamentals of C#, including object-oriented programming and new C# 9 features such as top-level programs, target-typed new object instantiation, and immutable types using the record keyword. Part 2 covers the .NET APIs, for performing tasks like managing and querying data, monitoring and improving performance, and working with the file system, async streams, serialization, and encryption. Part 3 provides examples of cross-platform apps you can build and deploy, such as websites and services using ASP.NET Core or mobile apps using Xamarin.Forms. The best type of application for learning the C# language constructs and many of the .NET libraries is one that does not distract with unnecessary application code. For that reason, the C# and .NET topics covered in Chapters 1 to 13 feature console applications. In Chapters 14 to 20, having mastered the basics of the language and libraries, you will build practical applications using ASP.NET Core, Model-View-Controller (MVC), and Blazor. By the end of the book, you will have acquired the understanding and skills you need to use C# 9 and .NET 5 to create websites, services, and mobile apps.
Table of Contents (23 chapters)

Generating random numbers

Sometimes you need to generate random numbers, perhaps in a game that simulates rolls of a die, or for use with cryptography in encryption or signing. There are a couple of classes that can generate random numbers in .NET.

Generating random numbers for games

In scenarios that don't need truly random numbers like games, you can create an instance of the Random class, as shown in the following code example:

var r = new Random();

Random has a constructor with a parameter for specifying a seed value used to initialize its pseudo-random number generator, as shown in the following code:

var r = new Random(Seed: 12345);

Good Practice: Shared seed values act as a secret key, so if you use the same random number generation algorithm with the same seed value in two applications, then they can generate the same "random" sequences of numbers. Sometimes this is necessary, for example, when synchronizing a GPS receiver with...