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Hands-On Mobile Development with .NET Core

Hands-On Mobile Development with .NET Core

By : Can Bilgin
3.4 (5)
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Hands-On Mobile Development with .NET Core

Hands-On Mobile Development with .NET Core

3.4 (5)
By: Can Bilgin

Overview of this book

.NET Core is the general umbrella term used for Microsoft’s cross-platform toolset. Xamarin, used for developing mobile applications, is one of the app model implementations for .NET Core infrastructure. In this book, you'll learn how to design, architect, and develop attractive, maintainable, and robust mobile applications for multiple platforms, including iOS, Android, and UWP, with the toolset provided by Microsoft using Xamarin, .NET Core, and Azure Cloud Services. This book will take you through various phases of application development using Xamarin, from environment setup, design, and architecture to publishing, with the help of real-world scenarios. Throughout the book, you'll learn how to develop mobile apps using Xamarin, Xamarin.Forms, and .NET Standard. You'll even be able to implement a web-based backend composed of microservices with .NET Core using various Azure services including, but not limited to, Azure App Services, Azure Active Directory, Notification Hub, Logic Apps, Azure Functions, and Cognitive Services. The book then guides you in creating data stores using popular database technologies such as Cosmos DB, SQL, and Realm. Finally, you will be able to set up an efficient and maintainable development pipeline to manage the application life cycle using Visual Studio App Center and Visual Studio Services.
Table of Contents (26 chapters)
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1
Section 1: .NET Core and Cross-Platform Philosophy
5
Section 2: Xamarin and Xamarin.Forms
9
Section 3: Azure Cloud Services
14
Section 4: Advanced Mobile Development
19
Section 5: Application Life Cycle Management

Platform extensions

As we mentioned previously, UWP supports a wide range of devices. Each of these devices executes its own implementation of .NET Standard and the UWP app model.

Nevertheless, the surface area of this complete API layer might not always apply to the target platform. The UWP app model contains certain APIs that are specific to only a subset of these devices. These types of API modules are in fact left as placeholder methods in the core UWP SDK, while the actual implementation is included in extension modules that can be referenced in your UWP applications:

Without adding the specific SDK, the developers are confined to only universal APIs. Without adding the extension modules, it is highly likely that certain platform-specific methods would throw NotImplementedException or similar, since the actual implementation of these methods only exists in the platform extensions...

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