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Mastering Cross-Platform Development with Xamarin

Mastering Cross-Platform Development with Xamarin

By : Can Bilgin
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Mastering Cross-Platform Development with Xamarin

Mastering Cross-Platform Development with Xamarin

3 (4)
By: Can Bilgin

Overview of this book

The main goal of this book is to equip you with the required know-how to successfully analyze, develop, and manage Xamarin cross-platform projects using the most efficient, robust, and scalable implementation patterns. This book starts with general topics such as memory management, asynchronous programming, local storage, and networking, and later moves onto platform-specific features. During this transition, you will learn about key tools to leverage the patterns described, as well as advanced implementation strategies and features. The book also presents User Interface design and implementation concepts on Android and iOS platforms from a Xamarin and cross-platform perspective, with the goal to create a consistent but native UI experience. Finally, we show you the toolset for application lifecycle management to help you prepare the development pipeline to manage and see cross-platform projects through to public or private release.
Table of Contents (14 chapters)
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13
Index

Localization


Localization and globalization are the two fundamental concepts of mobile applications. In the previous sections, we discussed different ways of separating visual content from the rest of the application. This process, in essence, prepares the mobile application to be localized and is generally a part of the globalization phase. Globalized applications should function the same way, independent of the culture or locale they are being executed on. During localization, developers are supposed to create language-specific resources and integrate them into the globalized applications.

Locale and culture

Locale can be defined as the umbrella term that includes all regional configurations on a specific device (or a specific application in some cases). The locale not only represents the user interface language, but also the formats used to display dates, times, numbers, and currency values.

As part of the globalization effort, in Xamarin target platforms, developers first need to identify...

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