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Mastering Cross-Platform Development with Xamarin

Mastering Cross-Platform Development with Xamarin

By : Can Bilgin
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Mastering Cross-Platform Development with Xamarin

Mastering Cross-Platform Development with Xamarin

3 (4)
By: Can Bilgin

Overview of this book

The main goal of this book is to equip you with the required know-how to successfully analyze, develop, and manage Xamarin cross-platform projects using the most efficient, robust, and scalable implementation patterns. This book starts with general topics such as memory management, asynchronous programming, local storage, and networking, and later moves onto platform-specific features. During this transition, you will learn about key tools to leverage the patterns described, as well as advanced implementation strategies and features. The book also presents User Interface design and implementation concepts on Android and iOS platforms from a Xamarin and cross-platform perspective, with the goal to create a consistent but native UI experience. Finally, we show you the toolset for application lifecycle management to help you prepare the development pipeline to manage and see cross-platform projects through to public or private release.
Table of Contents (14 chapters)
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13
Index

Summary

In this chapter, we briefly went over the package preparation process for Xamarin.Android and Xamarin.iOS applications (and also Windows Phone). As you can see, preparing the release package is a little more complicated then pressing the Debug button on the development IDE of choice. However, each of these platforms have well-defined application certification guidelines and online resources.

Once the release packages are prepared, it is up to the developer to choose between different distribution options, including but not limited to, the public and private stores that can be used to publish the release packages. Public store applications can be delivered to the general public, while private distribution channels or ad-hoc deployments, involving sideloading and MDMs, can be used for LOB applications.

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