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Hands-On Embedded Programming with Qt

Hands-On Embedded Programming with Qt

By : Werner
3.8 (5)
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Hands-On Embedded Programming with Qt

Hands-On Embedded Programming with Qt

3.8 (5)
By: Werner

Overview of this book

Qt is an open source toolkit suitable for cross-platform and embedded application development. This book uses inductive teaching to help you learn how to create applications for embedded and Internet of Things (IoT) devices with Qt 5. You’ll start by learning to develop your very first application with Qt. Next, you’ll build on the first application by understanding new concepts through hands-on projects and written text. Each project will introduce new features that will help you transform your basic first project into a connected IoT application running on embedded hardware. In addition to gaining practical experience in developing an embedded Qt project, you will also gain valuable insights into best practices for Qt development and explore advanced techniques for testing, debugging, and monitoring the performance of Qt applications. The examples and projects covered throughout the book can be run both locally and on an embedded platform. By the end of this book, you will have the skills you need to use Qt 5 to confidently develop modern embedded applications.
Table of Contents (22 chapters)
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1
Section 1: Getting Started with Embedded Qt
5
Section 2: Working with Embedded Qt
10
Section 3: Deep Dive into Embedded Qt
14
Section 4: Advanced Techniques and Best Practices
Appendix A: BigProject Requirements

Modernizing software development

I started doing embedded programming in 1992. In those days, spirits were brave, the stakes were high, men were real men, women were real women, small furry creatures from Alpha Centauri were real small furry creatures from Alpha Centauri, and programmers knew the source of the misquote (Douglas Adams' The Hitchhiker's Guide to the Galaxy). Writing embedded code usually meant coding in assembly language, counting bytes, and working with hardware emulators, oscilloscopes, and maybe even a logic analyzer if you were lucky. It might take a couple of hours to trace a simple problem and another hour to fix the assembly code.

By the turn of the century, we had readily available cross-compilers, from C++ to multiple embedded microprocessors and micro-controllers. We even had debuggers that let us step through the code and check the contents...

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