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Banana Pro Blueprints

Banana Pro Blueprints

By : Ruediger Follmann, Tony Zhang
5 (3)
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Banana Pro Blueprints

Banana Pro Blueprints

5 (3)
By: Ruediger Follmann, Tony Zhang

Overview of this book

This book follows a tactical plan that will guide you through the implementation of Banana Pro and its configurations. You will then learn the various programming languages used with Banana Pi with the help of examples. In no time at all, you’ll be working on a wireless project that implements AirPlay servers, hotspots, and so on. Following this, you’ll develop a retro-style arcade kiosk game. Then we’ll move on to explore the multimedia features of Banana Pro by designing and building an enclosure for it. After this, you’ll learn to build a remote-controlled smart car and we’ll examine how to control a robotic arm. The book will conclude with the creation of a home sensor system that has the ability to expand or shrink to suit any home.
Table of Contents (10 chapters)
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9
Index

A measurement server

In the last section of this chapter, we will merge the things you've learned in the previous chapter into one project: We will build a measurement server providing a web-based interface through a hotspot. This interface can be used in order to program circuits using their dedicated interface, such as Serial Peripheral Interface (SPI). With regard to the example of a fractional-N frequency synthesizer, you will learn how to connect Banana Pro's USB port to a test circuit, convert USB signals into serial signals, and finally, program the test circuit. The measurement server itself is realized in Python using CherryPy (Chapter 2, Programming Languages). As a USB interface, the Future Technology Device International (FTDI) chip is used, which is available at www.ftdichip.com. Though in this section, the example of a fractional-N synthesizer is used, the software can be easily transferred to any other application board providing a USB interface via FTDI.

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