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Banana Pro Blueprints

Banana Pro Blueprints

By : Ruediger Follmann, Tony Zhang
5 (3)
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Banana Pro Blueprints

Banana Pro Blueprints

5 (3)
By: Ruediger Follmann, Tony Zhang

Overview of this book

This book follows a tactical plan that will guide you through the implementation of Banana Pro and its configurations. You will then learn the various programming languages used with Banana Pi with the help of examples. In no time at all, you’ll be working on a wireless project that implements AirPlay servers, hotspots, and so on. Following this, you’ll develop a retro-style arcade kiosk game. Then we’ll move on to explore the multimedia features of Banana Pro by designing and building an enclosure for it. After this, you’ll learn to build a remote-controlled smart car and we’ll examine how to control a robotic arm. The book will conclude with the creation of a home sensor system that has the ability to expand or shrink to suit any home.
Table of Contents (10 chapters)
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9
Index

Chapter 2. Programming Languages

This chapter deals with programming languages. A single chapter, of course, cannot replace complete books that are dedicated to certain programming languages. However, when compiling or executing programs from the Internet, basic knowledge of programming languages may help to debug functionality and finally get things working as expected.

In this chapter, some basic principles, such as remote connections and editors, are explained. Afterwards, you will learn something about shell programming. This programming will be required later, for example, within Chapter 5, A Multimedia Center.

Python is a scripting language, which is interpreted on the fly. You will learn the basics of Python and a data visualization example is also provided.

Most program sources from the Internet are C/C++ programs. You will learn the basics of C using the GNU C-compiler, makefiles, and a debugger.

Another section deals with Scratch. Scratch is a graphical programming language...

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