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Unity Certified Programmer: Exam Guide

Unity Certified Programmer: Exam Guide

By : Walker
4.5 (8)
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Unity Certified Programmer: Exam Guide

Unity Certified Programmer: Exam Guide

4.5 (8)
By: Walker

Overview of this book

Unity Certified Programmer is a global certification program by Unity for anyone looking to become a professional Unity developer. The official Unity programmer exam will not only validate your Unity knowledge and skills, but also enable you to be part of the Unity community. This study guide will start by building on your understanding of C# programming and take you through the process of downloading and installing Unity. You’ll understand how Unity works and get to grips with the core objectives of the Unity exam. As you advance, you’ll enhance your skills by creating an enjoyable side-scrolling shooter game that can be played within the Unity Editor or any recent Android mobile device. This Unity book will test your knowledge with self-assessment questions and help you take your skills to an advanced level by working with Unity tools such as the Animator, Particle Effects, Lighting, UI/UX, Scriptable Objects, and debugging. By the end of this book, you’ll have developed a solid understanding of the different tools in Unity and understand how to create impressive Unity applications by making the most of its toolset.
Table of Contents (17 chapters)
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14
Full Unity Programmer Mock Exam
Effects, Testing, Performance, and Alt Controls

In this final chapter, we are going to go through the process of checking, supporting, polishing, and preparing our game so that it's built and ready to be played on a device, making it platform-independent. Because our game will be ready to be played on various devices, we need the game to support as many screen ratios as possible. Back in Chapter 7, Adding Custom Fonts and UI, we made our game's UI support various screen ratios. The game, however, was built purposely for a 1920 x 1080 resolution, as discussed in Chapter 2, Adding and Manipulating Objects.

In this chapter, we will make our game run at different screen ratios to support the use of mobile devices. This will involve changing Unity's Canvas scale and updating our Player script controls to update its screen boundaries, touch screen capability, and our ability to tap to move our ship. Furthermore...

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