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Unity Certified Programmer: Exam Guide

Unity Certified Programmer: Exam Guide

By : Walker
4.5 (8)
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Unity Certified Programmer: Exam Guide

Unity Certified Programmer: Exam Guide

4.5 (8)
By: Walker

Overview of this book

Unity Certified Programmer is a global certification program by Unity for anyone looking to become a professional Unity developer. The official Unity programmer exam will not only validate your Unity knowledge and skills, but also enable you to be part of the Unity community. This study guide will start by building on your understanding of C# programming and take you through the process of downloading and installing Unity. You’ll understand how Unity works and get to grips with the core objectives of the Unity exam. As you advance, you’ll enhance your skills by creating an enjoyable side-scrolling shooter game that can be played within the Unity Editor or any recent Android mobile device. This Unity book will test your knowledge with self-assessment questions and help you take your skills to an advanced level by working with Unity tools such as the Animator, Particle Effects, Lighting, UI/UX, Scriptable Objects, and debugging. By the end of this book, you’ll have developed a solid understanding of the different tools in Unity and understand how to create impressive Unity applications by making the most of its toolset.
Table of Contents (17 chapters)
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14
Full Unity Programmer Mock Exam

The Killer Wave game framework

We now roughly know what type of game we're going to make. Don't worry too much about the exact details as it will not affect the development phase. Our main focus will be the framework of the game; we'll focus on cosmetics in a later chapter.

It's very easy to jump into game development and make it up as you go along—sometimes, that's half of the fun. But when it comes to the fundamentals of creating any application, we need to know where to throw our creativity and logic by sticking to a particular development process. Ideally, you need a framework.

Before I carry on presuming you know what a framework is, let's just consider it as an overall blueprint—a plan of how all our code is going to talk to each other. Frameworks are similar to design patterns—the plan of the code is set out and ideally shouldn't be expanded on because we're sticking to a plan.

Yes, we...

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