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Practical Game Design
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In this chapter, we’ll delve into the process of level design, a huge, nebulous topic that’s capable of taking up an entire book in itself. We won’t tackle individual tools or focus on a single genre; instead, we aim to provide you with insight into different aspects of the process as well as practical tips on how to best approach the creation of content for your game.
We’ll begin by deconstructing the level-design process, move on to level-based storytelling, and share a series of insights and guidelines that will help you plan and deliver well-designed levels for single and multiplayer games.
Strap yourself in; this is an important one, as even the most elegant rules and most polished mechanics can lead to poor gameplay experience if your level design is not up to scratch!
We will cover the following topics in this chapter:
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