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Practical Game Design
By :

Practical Game Design
By:
Overview of this book
If you’re in search of a cutting-edge actionable guide to game design, your quest ends here! Immerse yourself in the fundamentals of game design with expert guidance from veterans with decades of game design experience across a variety of genres and platforms.
The second edition of this book remains dedicated to its original goal of helping you master the fundamentals of game design in a practical manner with the addition of some of the latest trends in game design and a whole lot of fresh, real-world examples from games of the current generation. This update brings a new chapter on games as a service, explaining the evolving role of the game designer and diving deeper into the design of games that are meant to be played forever. From conceptualizing a game idea, you’ll gradually move on to devising a design plan and adapting solutions from existing games, exploring the craft of producing original game mechanics, and eliminating anticipated design risks through testing. You’ll then be introduced to level design, interactive storytelling, user experience and accessibility.
By the end of this game design book, you’ll have learned how to wrap up a game ahead of its release date, work through the challenges of designing free-to-play games and games as a service, and significantly improve their quality through iteration, playtesting, and polishing.
Table of Contents (19 chapters)
Preface
Chapter 1: Introducing the Game Production Process
Chapter 2: Preparing a Game Concept
Chapter 3: Scoping a Game Project
Chapter 4: Creating Design Documentation
Chapter 5: Understanding Game Mechanics
Chapter 6: Designing Systems and Features
Chapter 7: Making Prototypes
Chapter 8: Designing Compelling Stories for Games
Chapter 9: The Fundamentals of Level Design
Chapter 10: Creating Characters
Chapter 11: Balancing Your Content and Systems
Chapter 12: Building a Great User Interface and User Experience
Chapter 13: Making Your Games Accessible
Chapter 14: Mastering Games as a Service
Chapter 15: Understanding Monetization Techniques
Chapter 16: The Final 10%
Index
Customer Reviews