Sign In Start Free Trial
Account

Add to playlist

Create a Playlist

Modal Close icon
You need to login to use this feature.
  • Book Overview & Buying Practical Game Design
  • Table Of Contents Toc
  • Feedback & Rating feedback
Practical Game Design

Practical Game Design

By : Kramarzewski, Ennio De Nucci
5 (17)
close
close
Practical Game Design

Practical Game Design

5 (17)
By: Kramarzewski, Ennio De Nucci

Overview of this book

If you’re in search of a cutting-edge actionable guide to game design, your quest ends here! Immerse yourself in the fundamentals of game design with expert guidance from veterans with decades of game design experience across a variety of genres and platforms. The second edition of this book remains dedicated to its original goal of helping you master the fundamentals of game design in a practical manner with the addition of some of the latest trends in game design and a whole lot of fresh, real-world examples from games of the current generation. This update brings a new chapter on games as a service, explaining the evolving role of the game designer and diving deeper into the design of games that are meant to be played forever. From conceptualizing a game idea, you’ll gradually move on to devising a design plan and adapting solutions from existing games, exploring the craft of producing original game mechanics, and eliminating anticipated design risks through testing. You’ll then be introduced to level design, interactive storytelling, user experience and accessibility. By the end of this game design book, you’ll have learned how to wrap up a game ahead of its release date, work through the challenges of designing free-to-play games and games as a service, and significantly improve their quality through iteration, playtesting, and polishing.
Table of Contents (19 chapters)
close
close
12
Chapter 12: Building a Great User Interface and User Experience

Creating Characters

It is time to see how characters are created and managed in the game world. It is no coincidence that we discussed how to write characters and their stories first in Chapter 8, Designing Compelling Stories for Games. Writing a character is just the beginning, and it is a game designer’s responsibility to translate their essence into an entity that makes sense in the game world and its rules.

It is easy to think of a game character as the main character, the one the player controls. However, video games are mostly populated by characters that cannot be played – allies and enemies, in fact, are often the real stars and sometimes even more memorable than the protagonist.

This is nothing new; great supporting characters are distinctive of any good story! Traditionally, characters that remain stuck in our hearts do so for three main reasons – the way they are written, how they look, and (in the case of movies) the way actors perform them.

...

Unlock full access

Continue reading for free

A Packt free trial gives you instant online access to our library of over 7000 practical eBooks and videos, constantly updated with the latest in tech

Create a Note

Modal Close icon
You need to login to use this feature.
notes
bookmark search playlist font-size

Change the font size

margin-width

Change margin width

day-mode

Change background colour

Close icon Search
Country selected

Close icon Your notes and bookmarks

Delete Bookmark

Modal Close icon
Are you sure you want to delete it?
Cancel
Yes, Delete

Delete Note

Modal Close icon
Are you sure you want to delete it?
Cancel
Yes, Delete

Edit Note

Modal Close icon
Write a note (max 255 characters)
Cancel
Update Note

Confirmation

Modal Close icon
claim successful

Buy this book with your credits?

Modal Close icon
Are you sure you want to buy this book with one of your credits?
Close
YES, BUY