This book is targeted at game developers keen to learn game development with C++ and graphics programming using OpenGL or the Vulkan graphics API. This book is also for those looking to update their existing knowledge of those subjects. Some prior knowledge of C++ programming is assumed.

C++ Game Development By Example
By :

C++ Game Development By Example
By:
Overview of this book
Although numerous languages are currently being used to develop games, C++ remains the standard for fabricating expert libraries and tool chains for game development. This book introduces you to the world of game development with C++.
C++ Game Development By Example starts by touching upon the basic concepts of math, programming, and computer graphics and creating a simple side-scrolling action 2D game. You'll build a solid foundation by studying basic game concepts such as creating game loops, rendering 2D game scenes using SFML, 2D sprite creation and animation, and collision detection. The book will help you advance to creating a 3D physics puzzle game using modern OpenGL and the Bullet physics engine. You'll understand the graphics pipeline, which entails creating 3D objects using vertex and index buffers and rendering them to the scene using vertex and fragment shaders. Finally, you'll create a basic project using the Vulkan library that'll help you get to grips with creating swap chains, image views, render passes, and frame buffers for building high-performance graphics in your games.
By the end of this book, you’ll be ready with 3 compelling projects created with SFML, the Vulkan API, and OpenGL, and you'll be able take your game and graphics programming skills to the next level.
Table of Contents (18 chapters)
Preface
C++ Concepts
Mathematics and Graphics Concepts
Section 2: SFML 2D Game Development
Setting Up Your Game
Creating Your Game
Finalizing Your Game
Section 3: Modern OpenGL 3D Game Development
Getting Started with OpenGL
Building on the Game Objects
Enhancing Your Game with Collision, Loops, and Lighting
Section 4: Rendering 3D Objects with Vulkan
Getting Started with Vulkan
Preparing the Clear Screen
Creating Object Resources
Drawing Vulkan Objects
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