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C++ Game Development By Example

C++ Game Development By Example

By : Siddharth Shekar
3.3 (7)
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C++ Game Development By Example

C++ Game Development By Example

3.3 (7)
By: Siddharth Shekar

Overview of this book

Although numerous languages are currently being used to develop games, C++ remains the standard for fabricating expert libraries and tool chains for game development. This book introduces you to the world of game development with C++. C++ Game Development By Example starts by touching upon the basic concepts of math, programming, and computer graphics and creating a simple side-scrolling action 2D game. You'll build a solid foundation by studying basic game concepts such as creating game loops, rendering 2D game scenes using SFML, 2D sprite creation and animation, and collision detection. The book will help you advance to creating a 3D physics puzzle game using modern OpenGL and the Bullet physics engine. You'll understand the graphics pipeline, which entails creating 3D objects using vertex and index buffers and rendering them to the scene using vertex and fragment shaders. Finally, you'll create a basic project using the Vulkan library that'll help you get to grips with creating swap chains, image views, render passes, and frame buffers for building high-performance graphics in your games. By the end of this book, you’ll be ready with 3 compelling projects created with SFML, the Vulkan API, and OpenGL, and you'll be able take your game and graphics programming skills to the next level.
Table of Contents (18 chapters)
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1
Section 1: Basic Concepts
4
Section 2: SFML 2D Game Development
8
Section 3: Modern OpenGL 3D Game Development
12
Section 4: Rendering 3D Objects with Vulkan

Drawing shapes

SFML provides us with the functionality to draw basic shapes such as a rectangle, circle, and triangle. The shape can be set to a certain size and has functions, such as fillColor, Position, and Origin, so that we can set the color, the position of the shape in the viewport, and the origin around which the shape can rotate respectively. Let's take a look at an example of a rectangular shape:

  1. Before the while loop, add the following code to set up the rectangle:
 
   sf::RectangleShape rect(sf::Vector2f(500.0f, 300.0f)); 
   rect.setFillColor(sf::Color::Yellow); 
   rect.setPosition(viewSize.x / 2, viewSize.y / 2); 
   rect.setOrigin(sf::Vector2f(rect.getSize().x / 2, 
rect.getSize().y / 2));

Here, we created a Rectangle parameter of the RectangleShape type and named it rect. The constructor of RectangleShape takes in the size of the rectangle. Its size...

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