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C++ Game Development By Example

C++ Game Development By Example

By : Siddharth Shekar
3.3 (7)
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C++ Game Development By Example

C++ Game Development By Example

3.3 (7)
By: Siddharth Shekar

Overview of this book

Although numerous languages are currently being used to develop games, C++ remains the standard for fabricating expert libraries and tool chains for game development. This book introduces you to the world of game development with C++. C++ Game Development By Example starts by touching upon the basic concepts of math, programming, and computer graphics and creating a simple side-scrolling action 2D game. You'll build a solid foundation by studying basic game concepts such as creating game loops, rendering 2D game scenes using SFML, 2D sprite creation and animation, and collision detection. The book will help you advance to creating a 3D physics puzzle game using modern OpenGL and the Bullet physics engine. You'll understand the graphics pipeline, which entails creating 3D objects using vertex and index buffers and rendering them to the scene using vertex and fragment shaders. Finally, you'll create a basic project using the Vulkan library that'll help you get to grips with creating swap chains, image views, render passes, and frame buffers for building high-performance graphics in your games. By the end of this book, you’ll be ready with 3 compelling projects created with SFML, the Vulkan API, and OpenGL, and you'll be able take your game and graphics programming skills to the next level.
Table of Contents (18 chapters)
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1
Section 1: Basic Concepts
4
Section 2: SFML 2D Game Development
8
Section 3: Modern OpenGL 3D Game Development
12
Section 4: Rendering 3D Objects with Vulkan

Downloading SFML and configuring Visual Studio

Now that we are familiar with the basics, let's get started:

  1. Navigate to the SFML download page (https://www.sfml-dev.org/download.php):
  1. Select SFML 2.5.1. Alternatively, you can clone the repository and build the latest version using CMake.
  2. Download either the 32-bit or 64-bit version (depending on your OS) for Visual Studio 2017.
Although we are going to be developing the game for Windows, you can download SFML for Linux or macOS from the same web page.

In the downloaded ZIP file, you will see the following directories:

These directories can be defined as follows:

  • bin: This contains all the dynamic link libraries (DLLs) that are required for running all the SFML modules. This has a .dll file, which contains the debug and release versions. The debug version has a -d suffix at the end of the file. Files that don&apos...
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