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Learning C# by Developing Games with Unity 2019

Learning C# by Developing Games with Unity 2019

By : Harrison Ferrone
4 (23)
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Learning C# by Developing Games with Unity 2019

Learning C# by Developing Games with Unity 2019

4 (23)
By: Harrison Ferrone

Overview of this book

Learning to program in today’s technical landscape can be a daunting task, especially when faced with the sheer number of languages you have to choose from. Luckily, Learning C# with Unity 2019 removes the guesswork and starts you off on the path to becoming a confident, and competent, programmer using game development with Unity. You’ll start off small by learning the building blocks of programming, from variables, methods, and conditional statements to classes and object-oriented systems. After you have the basics under your belt you’ll explore the Unity interface, creating C# scripts, and translating your newfound knowledge into simple game mechanics. Throughout this journey, you’ll get hands-on experience with programming best practices and macro-level topics such as manager classes and flexible application architecture. By the end of the book, you’ll be familiar with intermediate C# topics like generics, delegates, and events, setting you up to take on projects of your own.
Table of Contents (20 chapters)
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Section 1: Programming Foundations and C#
7
Section 2: Scripting Game Mechanics in Unity
12
Section 3: Leveling Up Your C# Code

Naming variables

Picking names for your variables might seem like an afterthought in light of everything we've learned about access modifiers and types, but it shouldn't be a trivial choice. Clear and consistent naming conventions in your code will not only make it more readable, but will also ensure that other developers on your team understand your intentions without having to ask.

Best practices

The first rule of a variable name is that it be meaningful; the second, that you use camel case. Let's take a common example from games and declare a variable to store a player's health:

public int health = 100;

If you find yourself declaring a variable like this, alarm bells should be going off in your head. Whose health? Is it storing the maximum or minimum value? What other code will be affected when this value changes? These are all questions that should be easily answered by a meaningful variable name; you...

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