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Learning C# by Developing Games with Unity 2019
By :

Learning C# by Developing Games with Unity 2019
By:
Overview of this book
Learning to program in today’s technical landscape can be a daunting task, especially when faced with the sheer number of languages you have to choose from. Luckily, Learning C# with Unity 2019 removes the guesswork and starts you off on the path to becoming a confident, and competent, programmer using game development with Unity.
You’ll start off small by learning the building blocks of programming, from variables, methods, and conditional statements to classes and object-oriented systems. After you have the basics under your belt you’ll explore the Unity interface, creating C# scripts, and translating your newfound knowledge into simple game mechanics.
Throughout this journey, you’ll get hands-on experience with programming best practices and macro-level topics such as manager classes and flexible application architecture. By the end of the book, you’ll be familiar with intermediate C# topics like generics, delegates, and events, setting you up to take on projects of your own.
Table of Contents (20 chapters)
Preface
Getting to Know your Environment
The Building Blocks of Programming
Diving into Variables,Types, and Methods
Control Flow and Collection Types
Working with Classes, Structs, and OOP
Section 2: Scripting Game Mechanics in Unity
Getting Your Hands Dirty with Unity
Movement, Camera Controls, and Collisions
Scripting Game Mechanics
Basic AI and Enemy Behavior
Section 3: Leveling Up Your C# Code
Revisiting Types, Methods, and Classes
Exploring Generics, Delegates, and Beyond
The Journey Continues
Completed Game Files
Supplementary Classes
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