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Learning C# by Developing Games with Unity 2019

Learning C# by Developing Games with Unity 2019

By : Harrison Ferrone
4 (23)
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Learning C# by Developing Games with Unity 2019

Learning C# by Developing Games with Unity 2019

4 (23)
By: Harrison Ferrone

Overview of this book

Learning to program in today’s technical landscape can be a daunting task, especially when faced with the sheer number of languages you have to choose from. Luckily, Learning C# with Unity 2019 removes the guesswork and starts you off on the path to becoming a confident, and competent, programmer using game development with Unity. You’ll start off small by learning the building blocks of programming, from variables, methods, and conditional statements to classes and object-oriented systems. After you have the basics under your belt you’ll explore the Unity interface, creating C# scripts, and translating your newfound knowledge into simple game mechanics. Throughout this journey, you’ll get hands-on experience with programming best practices and macro-level topics such as manager classes and flexible application architecture. By the end of the book, you’ll be familiar with intermediate C# topics like generics, delegates, and events, setting you up to take on projects of your own.
Table of Contents (20 chapters)
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Section 1: Programming Foundations and C#
7
Section 2: Scripting Game Mechanics in Unity
12
Section 3: Leveling Up Your C# Code

Scratching the surface

While we've done a good amount of work with variables, types, methods, and classes throughout this book, there are still areas of C# that were left unexplored. Learning a new skill shouldn't be a simple bombardment of information without context; it should be a careful stack of bricks, one on top of the other, each building on the foundational knowledge already acquired.

Here are some of the concepts you'll want to look into as you progress in your programming journey with C#, regardless of whether it's with Unity:

  • Optional and dynamic variables
  • Data queues and stacks
  • Debugging approaches
  • Concurrent programming
  • Networking and RESTful APIs
  • Recursion and reflection
  • LINQ expressions
  • Intermediate and advanced design patterns

Putting the pieces together

As you revisit...

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