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Real-Time 3D Graphics with WebGL 2

Real-Time 3D Graphics with WebGL 2

By : Farhad Ghayour, Diego Cantor
4.8 (12)
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Real-Time 3D Graphics with WebGL 2

Real-Time 3D Graphics with WebGL 2

4.8 (12)
By: Farhad Ghayour, Diego Cantor

Overview of this book

As highly interactive applications have become an increasingly important part of the user experience, WebGL is a unique and cutting-edge technology that brings hardware-accelerated 3D graphics to the web. Packed with 80+ examples, this book guides readers through the landscape of real-time computer graphics using WebGL 2. Each chapter covers foundational concepts in 3D graphics programming with various implementations. Topics are always associated with exercises for a hands-on approach to learning. This book presents a clear roadmap to learning real-time 3D computer graphics with WebGL 2. Each chapter starts with a summary of the learning goals for the chapter, followed by a detailed description of each topic. The book offers example-rich, up-to-date introductions to a wide range of essential 3D computer graphics topics, including rendering, colors, textures, transformations, framebuffers, lights, surfaces, blending, geometry construction, advanced techniques, and more. With each chapter, you will "level up" your 3D graphics programming skills. This book will become your trustworthy companion in developing highly interactive 3D web applications with WebGL and JavaScript.
Table of Contents (14 chapters)
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Architectural Review

The following components are present in the architecture that has been built throughout this book:

  • Axis.js: Auxiliary object that represents the center of the scene with visual helpers.
  • Camera.js: Contains a camera representation from the two types of camera we have developed: orbiting and tracking.
  • Clock.js: A requestAnimationFrame-based timer to synchronize our entire application from a single source of truth.
  • Controls.js: Listens for mouse and keyboard events on the HTML5 canvas. It interprets these events and then transforms them into camera actions.
  • EventEmitter.js: A simple class that provides a pub-sub approach for managing interactions between components in our application.
  • Floor.js: Auxiliary object that appears like a rectangular mesh and provides the floor reference for the scene.
  • Light.js: Simplifies the creation and managing of lights in the...

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