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Real-Time 3D Graphics with WebGL 2

Real-Time 3D Graphics with WebGL 2

By : Farhad Ghayour, Diego Cantor
4.8 (12)
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Real-Time 3D Graphics with WebGL 2

Real-Time 3D Graphics with WebGL 2

4.8 (12)
By: Farhad Ghayour, Diego Cantor

Overview of this book

As highly interactive applications have become an increasingly important part of the user experience, WebGL is a unique and cutting-edge technology that brings hardware-accelerated 3D graphics to the web. Packed with 80+ examples, this book guides readers through the landscape of real-time computer graphics using WebGL 2. Each chapter covers foundational concepts in 3D graphics programming with various implementations. Topics are always associated with exercises for a hands-on approach to learning. This book presents a clear roadmap to learning real-time 3D computer graphics with WebGL 2. Each chapter starts with a summary of the learning goals for the chapter, followed by a detailed description of each topic. The book offers example-rich, up-to-date introductions to a wide range of essential 3D computer graphics topics, including rendering, colors, textures, transformations, framebuffers, lights, surfaces, blending, geometry construction, advanced techniques, and more. With each chapter, you will "level up" your 3D graphics programming skills. This book will become your trustworthy companion in developing highly interactive 3D web applications with WebGL and JavaScript.
Table of Contents (14 chapters)
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Time for Action: Picking

Let's cover an example of this technique in action:

  1. Open the ch08_01_picking.html file using your browser. You will see a screen similar to this:
  1. Here, you have a set of objects, each one of which has a unique diffuse color property. As was the case in previous examples, you can move the camera around the scene. Also, note that the cube has a texture and that the flat disk is translucent. As you may expect, the code in the draw function handles textures, coordinates, and also transparencies, so it looks a bit more complex than before (you can check it out in the source code). This is a more realistic draw function. In a real application, you will have to handle these cases.
  1. Click on the sphere and drag it around the scene. Notice that the object becomes translucent. Also, note that the displacement occurs along the axis of the camera. To make...

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