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Real-Time 3D Graphics with WebGL 2

Real-Time 3D Graphics with WebGL 2

By : Farhad Ghayour, Diego Cantor
4.8 (12)
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Real-Time 3D Graphics with WebGL 2

Real-Time 3D Graphics with WebGL 2

4.8 (12)
By: Farhad Ghayour, Diego Cantor

Overview of this book

As highly interactive applications have become an increasingly important part of the user experience, WebGL is a unique and cutting-edge technology that brings hardware-accelerated 3D graphics to the web. Packed with 80+ examples, this book guides readers through the landscape of real-time computer graphics using WebGL 2. Each chapter covers foundational concepts in 3D graphics programming with various implementations. Topics are always associated with exercises for a hands-on approach to learning. This book presents a clear roadmap to learning real-time 3D computer graphics with WebGL 2. Each chapter starts with a summary of the learning goals for the chapter, followed by a detailed description of each topic. The book offers example-rich, up-to-date introductions to a wide range of essential 3D computer graphics topics, including rendering, colors, textures, transformations, framebuffers, lights, surfaces, blending, geometry construction, advanced techniques, and more. With each chapter, you will "level up" your 3D graphics programming skills. This book will become your trustworthy companion in developing highly interactive 3D web applications with WebGL and JavaScript.
Table of Contents (14 chapters)
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Time for Action: Trying Different Filter Modes

Let's cover an example of seeing different filter modes in action:

  1. Open the ch07_03_texture-filters.html file using your browser:
  1. The controls include a slider to adjust the distance of the box from the viewer, while the buttons modify the magnification and minification filters.
  2. Experiment with different modes to observe the effect they have on the texture. Magnification filters take effect when the cube's textures are being rendered larger than their source image size; minification filters when it is further away. Be sure to rotate the cube as well to observe what the texture looks like when viewed at an angle with each mode.

What just happened?

We learned how to create and load textures into our 3D scene. We also covered various techniques for mapping textures onto objects, along with an interactive example to demonstrate...

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