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Swift 3 Game Development

Swift 3 Game Development

By : Haney
4.5 (6)
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Swift 3 Game Development

Swift 3 Game Development

4.5 (6)
By: Haney

Overview of this book

Swift is the perfect choice for game development. Developers are intrigued by Swift 3.0 and want to make use of new features to develop their best games yet. Packed with best practices and easy-to-use examples, this book leads you step by step through the development of your first Swift game. This book starts by introducing SpriteKit and Swift's new features that can be used for game development. After setting up your first Swift project, you will build your first custom class, learn how to draw and animate your game, and add physics simulations. Then, you will add the player character, NPCs, and powerups. To make your game more fun and engaging, you will learn how to set up scenes and backgrounds, build fun menus, and integrate with Apple Game Center to add leaderboards and achievements. You will then make your game stand out by adding animations when game objects collide, and incorporate proven techniques such as the advanced particle system and graphics. Finally, you will explore the various options available to start down the path towards monetization and publish your finished games to the App Store. By the end of this book, you will be able to create your own iOS games using Swift and SpriteKit.
Table of Contents (14 chapters)
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Chapter 1.  Designing Games with Swift

Apple's newest version of its flagship programming language, Swift 3, is the perfect choice for game developers. As it matures, Swift is realizing its opportunity to be something special, a revolutionary tool for app creators. Swift is the gateway for developers to create the next big game in the Apple ecosystem. We have only started to explore the wonderful potential of mobile gaming and Swift is the modernization we need for our toolset. Swift is fast, safe, current, and attractive to developers coming from other languages. Whether you are new to the Apple world, or a seasoned veteran of Objective-C, I think you will enjoy making games with Swift.

Apple's website states the following:

"Swift is a successor to the C and Objective-C languages."

My goal in this book is to guide you step-by-step through the creation of a 2D game for iPhones and iPads. We will start with installing the necessary software, working through each layer of game development, ultimately publishing our new game to the App Store.

We will also have some fun along the way! We aim to create an endless flyer game featuring a magnificent flying penguin named Pierre. What is an endless flyer? Picture hit games like iCopter, Flappy Bird, Whale Trail, Jetpack Joyride, and many more-the list is quite long.

Endless flyer games are popular on the App Store and the genre necessitates that we cover many reusable components of 2D game design. I will show you how to modify our mechanics to create many different game styles. My hope is that our demo project will serve as a template for your own creative works. Before you know it, you will be publishing your own game ideas using the techniques we explore together.

In this chapter, we will cover the following topics:

  • Why you will love Swift
  • What you will learn in this book
  • New in Swift 3
  • Setting up your development environment
  • Creating your first Swift game

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