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  • Book Overview & Buying Extending Unity with Editor Scripting
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Extending Unity with Editor Scripting

Extending Unity with Editor Scripting

By : Angelo R Tadres Bustamante
4.7 (7)
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Extending Unity with Editor Scripting

Extending Unity with Editor Scripting

4.7 (7)
By: Angelo R Tadres Bustamante

Overview of this book

One of Unity's most powerful features is the extensible editor it has. With editor scripting, it is possible to extend or create functionalities to make video game development easier. For a Unity developer, this is an important topic to know and understand because adapting Unity editor scripting to video games saves a great deal of time and resources. This book is designed to cover all the basic concepts of Unity editor scripting using a functional platformer video game that requires workflow improvement. You will commence with the basics of editor scripting, exploring its implementation with the help of an example project, a level editor, before moving on to the usage of visual cues for debugging with Gizmos in the scene view. Next, you will learn how to create custom inspectors and editor windows and implement custom GUI. Furthermore, you will discover how to change the look and feel of the editor using editor GUIStyles and editor GUISkins. You will then explore the usage of editor scripting in order to improve the development pipeline of a video game in Unity by designing ad hoc editor tools, customizing the way the editor imports assets, and getting control over the build creation process. Step by step, you will use and learn all the key concepts while creating and developing a pipeline for a simple platform video game. As a bonus, the final chapter will help you to understand how to share content in the Asset Store that shows the creation of custom tools as a possible new business. By the end of the book, you will easily be able to extend all the concepts to other projects.
Table of Contents (12 chapters)
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11
Index

Preface

Unity is a development platform for creating multiplatform 3D and 2D video games, which is adopted by several studios and indie developers who are looking for something simple, flexible, and powerful. One of its most interesting features is the extensible editor, allowing you to make Unity work for your video game using editor scripting.

If you are looking for a book that will show you how to deal with tasks that are beyond the implementation of Gameplay and are more related to automating and simplifying the creation of content, such as the assets that require a special configuration to make them usable in your levels, and how to enable pipelines to consume and create artifacts used by your video game, then this book is for you.

While improving the workflow of Run & Jump, a 2D platformer videogame, you will learn all the basics of editor scripting, creating an ad hoc tool that works as a level editor, customizing the way Unity imports assets, and getting control over the build creation process. As a bonus, you will also learn how to share the tools created inside your team or sell them at the Asset Store.

By the end of this book, you will be able to extend all the concepts that you learned to build your own tools and customize the Unity editor in future video game projects with confidence.

You can consider this as an entry point to make your development workflow easier.

Enjoy!

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