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Extending Unity with Editor Scripting

Extending Unity with Editor Scripting

By : Angelo R Tadres Bustamante
4.7 (7)
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Extending Unity with Editor Scripting

Extending Unity with Editor Scripting

4.7 (7)
By: Angelo R Tadres Bustamante

Overview of this book

One of Unity's most powerful features is the extensible editor it has. With editor scripting, it is possible to extend or create functionalities to make video game development easier. For a Unity developer, this is an important topic to know and understand because adapting Unity editor scripting to video games saves a great deal of time and resources. This book is designed to cover all the basic concepts of Unity editor scripting using a functional platformer video game that requires workflow improvement. You will commence with the basics of editor scripting, exploring its implementation with the help of an example project, a level editor, before moving on to the usage of visual cues for debugging with Gizmos in the scene view. Next, you will learn how to create custom inspectors and editor windows and implement custom GUI. Furthermore, you will discover how to change the look and feel of the editor using editor GUIStyles and editor GUISkins. You will then explore the usage of editor scripting in order to improve the development pipeline of a video game in Unity by designing ad hoc editor tools, customizing the way the editor imports assets, and getting control over the build creation process. Step by step, you will use and learn all the key concepts while creating and developing a pipeline for a simple platform video game. As a bonus, the final chapter will help you to understand how to share content in the Asset Store that shows the creation of custom tools as a possible new business. By the end of the book, you will easily be able to extend all the concepts to other projects.
Table of Contents (12 chapters)
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11
Index

Chapter 1. Getting Started with Editor Scripting

Unity is a powerful engine that enables creative people like you to build video games in different platforms.

After developing a few projects on it, you will realize that each of these could have been a better experience if you'd had a tool at that time to help you in the creation of content for your video game or in the automation of all those manual repetitive tasks that always end up generating a problem at the worst moment just because of Murphy's Law.

To create tools based on your video game requirements, Unity provides an editor scripting API to do it in a quick and fully integrated way. However, the documentation available for building such tools by yourself is not the best.

The main aim of this book is to give you a tour of some of the most important topics about editor scripting . We are going to explore its API when at the same time we implement custom tools to improve the development workflow in Run & Jump, a 2D platformer video game.

In this chapter, we will cover the following topics:

  • Basics of editor scripting
  • Run & Jump presentation and definition of the scope of the custom tools

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