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Learning AndEngine

Learning AndEngine

By : Varga
4.8 (6)
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Learning AndEngine

Learning AndEngine

4.8 (6)
By: Varga

Overview of this book

AndEngine is a very popular open source OpenGL (open graphics library) Android game engine, used to create mobile games quickly while maintaining the ability to fully customize them. This book will guide you through the whole development process of creating a mobile game for the Android platform using one of the most popular and easy-to-use game engines available today. Beginning with the very basics, you will learn how to install AndEngine, gather graphics, add sound and music assets, and design game rules. You will first design an example game and enhance it by adding various features over the course of the book. Each chapter adds more colors, enhances the game, and takes it to the next level. You will also learn how to work with Box2D, a popular 2D physics engine that forms an integral part of some of the most successful mobile games. By the end of the book, you will be able to create a complete, interactive, and fully featured mobile game for Android and publish it to Google Play.
Table of Contents (13 chapters)
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12
Index

Game events


There are a handful of events that we need to handle: the player jumps out of the screen, a new platform or enemy is added, a platform or enemy is removed, and a player dies. The player's character can die in two ways: when it collides with the enemy, which we already implemented, and when it falls off the screen. We also want to reward the player with a score when he or she reaches a new height.

There is one more special event we need to cover. When the player's character exits the screen on the left or right side, we want it to reappear on the other side. We want to create a wrapped world. Same with platforms and later enemies when we make them move.

The chase camera

When the camera is following the main character, it is called a chase camera in AndEngine. Any camera can be chasing any entity by simply calling the following function:

camera.setChaseEntity(entity);

However, in our case, this is not exactly what we want. We need the camera to follow only the upward movement of the...

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