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Learning AndEngine

Learning AndEngine

By : Varga
4.8 (6)
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Learning AndEngine

Learning AndEngine

4.8 (6)
By: Varga

Overview of this book

AndEngine is a very popular open source OpenGL (open graphics library) Android game engine, used to create mobile games quickly while maintaining the ability to fully customize them. This book will guide you through the whole development process of creating a mobile game for the Android platform using one of the most popular and easy-to-use game engines available today. Beginning with the very basics, you will learn how to install AndEngine, gather graphics, add sound and music assets, and design game rules. You will first design an example game and enhance it by adding various features over the course of the book. Each chapter adds more colors, enhances the game, and takes it to the next level. You will also learn how to work with Box2D, a popular 2D physics engine that forms an integral part of some of the most successful mobile games. By the end of the book, you will be able to create a complete, interactive, and fully featured mobile game for Android and publish it to Google Play.
Table of Contents (13 chapters)
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12
Index

Parallax background


When travelling by train, mountains in the distance seem to be static, but trees and grass next to the track move very fast. In 2D games, a similar effect is simulated by a parallax background. It adds a feeling of depth to the game. A parallax background contains a few layers. The player is usually in the front, but there can be a layer in front of the player as well. This simulates objects that are closer to the camera.

When the camera moves, the layers in the back are scrolled slowly and the layers in front are scrolled faster; the same as in our train example.

In platformers, we often use a static background with a few parallax layers. It's a good idea to make the background less prominent and less distracting, but nevertheless beautiful. Some of the layers can move automatically; for example, clouds can move even though the camera is static.

Here's a typical example of a parallax background: a blue sky and a sun as a background, clouds that can move a little, slow...

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