
Learning AndEngine
By :

Learning AndEngine
By:
Overview of this book
AndEngine is a very popular open source OpenGL (open graphics library) Android game engine, used to create mobile games quickly while maintaining the ability to fully customize them.
This book will guide you through the whole development process of creating a mobile game for the Android platform using one of the most popular and easy-to-use game engines available today.
Beginning with the very basics, you will learn how to install AndEngine, gather graphics, add sound and music assets, and design game rules. You will first design an example game and enhance it by adding various features over the course of the book. Each chapter adds more colors, enhances the game, and takes it to the next level. You will also learn how to work with Box2D, a popular 2D physics engine that forms an integral part of some of the most successful mobile games.
By the end of the book, you will be able to create a complete, interactive, and fully featured mobile game for Android and publish it to Google Play.
Table of Contents (13 chapters)
Preface
1. Setting Up an AndEngine Project
2. Game Concept and Assets
3. From Assets to Entities
4. HUD and Text Display
5. Basic Interactions
6. Physics
7. Detecting Collisions and Reacting to Events
8. Advanced Physics
9. Adding a Menu and Splash Scene
10. Polishing the Game
11. Testing, Publishing, and What's Next
Index
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