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AI-Assisted Programming for Web and Machine Learning

AI-Assisted Programming for Web and Machine Learning

By : Christoffer Noring, Anjali Jain, Marina Fernandez, Ayşe Mutlu, Ajit Jaokar
4.9 (11)
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AI-Assisted Programming for Web and Machine Learning

AI-Assisted Programming for Web and Machine Learning

4.9 (11)
By: Christoffer Noring, Anjali Jain, Marina Fernandez, Ayşe Mutlu, Ajit Jaokar

Overview of this book

AI-Assisted Programming for Web and Machine Learning shows you how to build applications and machine learning models and automate repetitive tasks. Part 1 focuses on coding, from building a user interface to the backend. You’ll use prompts to create the appearance of an app using HTML, styling with CSS, adding behavior with JavaScript, and working with multiple viewports. Next, you’ll build a web API with Python and Flask and refactor the code to improve code readability. Part 1 ends with using GitHub Copilot to improve the maintainability and performance of existing code. Part 2 provides a prompting toolkit for data science from data checking (inspecting data and creating distribution graphs and correlation matrices) to building and optimizing a neural network. You’ll use different prompt strategies for data preprocessing, feature engineering, model selection, training, hyperparameter optimization, and model evaluation for various machine learning models and use cases. The book closes with chapters on advanced techniques on GitHub Copilot and software agents. There are tips on code generation, debugging, and troubleshooting code. You’ll see how simpler and AI-powered agents work and discover tool calling.
Table of Contents (25 chapters)
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3
Tools of the Trade: Introducing Our AI Assistants
23
Other Books You May Enjoy
24
Index

Solution

You can find the solution to this assignment in the GitHub repository: https://github.com/PacktPublishing/AI-Assisted-Software-Development-with-GitHub-Copilot-and-ChatGPT

Challenge

All the code for the assignment is in one file. See if you can split it up into different files. Additionally, see if you can experiment with matched cards; try removing them or adding a class that shows they’re no longer part of the game.

Summary

In this chapter, we discussed viewports as the central concept for responsive web design. To help us tackle different viewports, we used media queries.

We also continued working on our use case, the e-commerce site, and tried to ensure a product list renders nicely on mobile devices. The first thing is to realize that you have a problem, and we managed to identify that. Second, we came up with a strategy to solve the problem, which was to use media queries. Third, we implemented the strategy. Finally, we tested it to ensure...

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