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AI-Assisted Programming for Web and Machine Learning

AI-Assisted Programming for Web and Machine Learning

By : Christoffer Noring, Anjali Jain, Marina Fernandez, Ayşe Mutlu, Ajit Jaokar
4.9 (11)
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AI-Assisted Programming for Web and Machine Learning

AI-Assisted Programming for Web and Machine Learning

4.9 (11)
By: Christoffer Noring, Anjali Jain, Marina Fernandez, Ayşe Mutlu, Ajit Jaokar

Overview of this book

AI-Assisted Programming for Web and Machine Learning shows you how to build applications and machine learning models and automate repetitive tasks. Part 1 focuses on coding, from building a user interface to the backend. You’ll use prompts to create the appearance of an app using HTML, styling with CSS, adding behavior with JavaScript, and working with multiple viewports. Next, you’ll build a web API with Python and Flask and refactor the code to improve code readability. Part 1 ends with using GitHub Copilot to improve the maintainability and performance of existing code. Part 2 provides a prompting toolkit for data science from data checking (inspecting data and creating distribution graphs and correlation matrices) to building and optimizing a neural network. You’ll use different prompt strategies for data preprocessing, feature engineering, model selection, training, hyperparameter optimization, and model evaluation for various machine learning models and use cases. The book closes with chapters on advanced techniques on GitHub Copilot and software agents. There are tips on code generation, debugging, and troubleshooting code. You’ll see how simpler and AI-powered agents work and discover tool calling.
Table of Contents (25 chapters)
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3
Tools of the Trade: Introducing Our AI Assistants
23
Other Books You May Enjoy
24
Index

Assignment

As a newly hired frontend developer, you’ve been hired to maintain a memory game.

The game looks something like the below image:

memory game

Figure 7.7: Grids in a memory game

Your company wants you to do the following:

  • Ensure it renders as a 5x5 grid on desktop. For larger viewports, it doesn’t work well, but you should address that problem.
  • Support mobile devices, meaning that it should render as a 5x5 grid but with half as big tiles.
  • While fixing it for mobile devices, ensure the score in the top-right corner is moved to the middle and is centered.

As a developer, it’s now your job to adjust the code of this game using GitHub Copilot, using either inline editing of open text files or the Chat function in Copilot to ensure the code works well for different devices.

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