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Unity Artificial Intelligence Programming

Unity Artificial Intelligence Programming

By : Dr. Davide Aversa
4.8 (4)
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Unity Artificial Intelligence Programming

Unity Artificial Intelligence Programming

4.8 (4)
By: Dr. Davide Aversa

Overview of this book

Developing artificial intelligence (AI) for game characters in Unity has never been easier. Unity provides game and app developers with a variety of tools to implement AI, from basic techniques to cutting-edge machine learning-powered agents. Leveraging these tools via Unity's API or built-in features allows limitless possibilities when it comes to creating game worlds and characters. The updated fifth edition of Unity Artificial Intelligence Programming starts by breaking down AI into simple concepts. Using a variety of examples, the book then takes those concepts and walks you through actual implementations designed to highlight key concepts and features related to game AI in Unity. As you progress, you’ll learn how to implement a finite state machine (FSM) to determine how your AI behaves, apply probability and randomness to make games less predictable, and implement a basic sensory system. Later, you’ll understand how to set up a game map with a navigation mesh, incorporate movement through techniques such as A* pathfinding, and provide characters with decision-making abilities using behavior trees. By the end of this Unity book, you’ll have the skills you need to bring together all the concepts and practical lessons you’ve learned to build an impressive vehicle battle game.
Table of Contents (17 chapters)
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1
Part 1:Basic AI
6
Part 2:Movement and Navigation
11
Part 3:Advanced AI

Chapter 10: Procedural Content Generation

Game AI is not only used to tell NPCs where to go or what to do. We can also use game AI to create parts of our games, to generate assets or music, to adapt the game story to the player's actions as a movie director, and even to generate narrative arcs and character backstories entirely. In the general AI world, this is the topic of Computational Creativity, a branch of AI concerned with the design of algorithms to enhance human creativity or completely automate tasks requiring human-level creativity.

The scope of computational creativity is broad and cutting edge. It started in 1952 with Alan Turing writing the first algorithm capable of generating love letters. Today, it continues with powerful machine-learning-powered algorithms attempting to write poetry, compose symphonies, or produce astounding visual art pieces.

Luckily for us, in games, we are interested in a more limited subset of this discipline. We are not interested...

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