
Unity Artificial Intelligence Programming
By :

Unity Artificial Intelligence Programming
By:
Overview of this book
Developing artificial intelligence (AI) for game characters in Unity has never been easier. Unity provides game and app developers with a variety of tools to implement AI, from basic techniques to cutting-edge machine learning-powered agents. Leveraging these tools via Unity's API or built-in features allows limitless possibilities when it comes to creating game worlds and characters.
The updated fifth edition of Unity Artificial Intelligence Programming starts by breaking down AI into simple concepts. Using a variety of examples, the book then takes those concepts and walks you through actual implementations designed to highlight key concepts and features related to game AI in Unity. As you progress, you’ll learn how to implement a finite state machine (FSM) to determine how your AI behaves, apply probability and randomness to make games less predictable, and implement a basic sensory system. Later, you’ll understand how to set up a game map with a navigation mesh, incorporate movement through techniques such as A* pathfinding, and provide characters with decision-making abilities using behavior trees.
By the end of this Unity book, you’ll have the skills you need to bring together all the concepts and practical lessons you’ve learned to build an impressive vehicle battle game.
Table of Contents (17 chapters)
Preface
Part 1:Basic AI
Chapter 1: Introduction to AI
Chapter 2: Finite State Machines
Chapter 3: Randomness and Probability
Chapter 4: Implementing Sensors
Part 2:Movement and Navigation
Chapter 5: Flocking
Chapter 6: Path Following and Steering Behaviors
Chapter 7: A* Pathfinding
Chapter 8: Navigation Mesh
Part 3:Advanced AI
Chapter 9: Behavior Trees
Chapter 10: Procedural Content Generation
Chapter 11: Machine Learning in Unity
Chapter 12: Putting It All Together
Other Books You May Enjoy
How would like to rate this book
Customer Reviews