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Solidity Programming Essentials

Solidity Programming Essentials

By : Modi
3.6 (8)
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Solidity Programming Essentials

Solidity Programming Essentials

3.6 (8)
By: Modi

Overview of this book

Solidity is a high-level language for writing smart contracts, and the syntax has large similarities with JavaScript, thereby making it easier for developers to learn, design, compile, and deploy smart contracts on large blockchain ecosystems including Ethereum and Polygon among others. This book guides you in understanding Solidity programming from scratch. The book starts with step-by-step instructions for the installation of multiple tools and private blockchain, along with foundational concepts such as variables, data types, and programming constructs. You’ll then explore contracts based on an object-oriented paradigm, including the usage of constructors, interfaces, libraries, and abstract contracts. The following chapters help you get to grips with testing and debugging smart contracts. As you advance, you’ll learn about advanced concepts like assembly programming, advanced interfaces, usage of recovery, and error handling using try-catch blocks. You’ll also explore multiple design patterns for smart contracts alongside developing secure smart contracts, as well as gain a solid understanding of writing upgradable smart concepts and data modeling. Finally, you’ll discover how to create your own ERC20 and NFT tokens from scratch. By the end of this book, you will be able to write, deploy, and test smart contracts in Ethereum.
Table of Contents (21 chapters)
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1
Part 1: The Fundamentals of Solidity and Ethereum
7
Part 2: Writing Robust Smart Contracts
13
Part 3: Advanced Smart Contracts

Returning values

Assembly blocks can return values to their parent scope. Since variables get deallocated after the block execution, returning values from an assembly block can become quite important. There are a couple of ways to return values from the assembly block.

One way to return values from a function that, in turn, gets a value from assembly code is to use a variable name in the function signature. The same variable should be assigned a value from the assembly code. The next function shown declares a return type using retval as its name. In assembly code, the retval variable is assigned a constant value, and this gets automatically returned as part of the function's return value. Note that the return keyword or opcode is not used in this case:

function usingReturnVariable() public pure returns (uint256 
  retval) {
            assembly {
      ...
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