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Edge Computing with Amazon Web Services

Edge Computing with Amazon Web Services

By : Sean Howard
5 (10)
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Edge Computing with Amazon Web Services

Edge Computing with Amazon Web Services

5 (10)
By: Sean Howard

Overview of this book

The surge in connected edge devices has driven organizations to capitalize on the opportunities presented by the massive amounts of data generated by these devices. However, adapting to this landscape demands significant changes in application architectures. This book serves as your guide to edge computing fundamentals, shedding light on the constraints and risks inherent in selecting solutions within this domain. You’ll explore an extensive suite of edge computing services from AWS, gaining insights into when and how to use AWS Outposts, AWS Wavelength, AWS Local Zones, AWS Snow Family, and AWS IoT Greengrass. With detailed use cases, technical requirements, and architectural patterns, you’ll master the practical implementation of these services and see how they work in real life through step-by-step examples, using the AWS CLI and AWS Management Console. To conclude, you’ll delve into essential security and operational considerations to maximize the value delivered by AWS services. By the end of this book, you'll be ready to design powerful edge computing architectures and handle complex edge computing use cases across multiple AWS services.
Table of Contents (21 chapters)
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Free Chapter
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Part 1: Compute, Network, and Security Services at the Edge
5
Part 2: Introducing AWS Edge Computing Services
10
Part 3: Building Distributed Edge Architectures with AWS Edge Computing Services
15
Part 4: Implementing Edge Computing Solutions via Hands-On Examples and More

Online gaming with Unity

Unity is a cross-platform game engine and comprehensive set of tools developed by Unity Technologies. It supports both 2D and 3D applications on a variety of desktop, mobile, console, and AR/VR platforms. Because it is based on .NET, its primary scripting API is C#.

Unity provides an IDE called the Unity editor. In the Unity editor, you can develop and compile applications that include the Unity runtime for a variety of target devices. Available build targets include Linux, macOS, Windows, Android, iOS, PlayStation 4 and 5, and web servers meant to support browser-based clients via HTML5.

Dedicated servers

A subtype of the Linux, macOS, and Windows build targets is called a dedicated server. The term dedicated refers to the fact that they serve no other function than to host common components of a shared game – before the advent of this model, one player out of a group would have to host these shared elements on their PC while simultaneously...

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