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Music for Film and Game Soundtracks with FL Studio

Music for Film and Game Soundtracks with FL Studio

By : Joshua Au-Yeung
4.8 (12)
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Music for Film and Game Soundtracks with FL Studio

Music for Film and Game Soundtracks with FL Studio

4.8 (12)
By: Joshua Au-Yeung

Overview of this book

FL Studio is a cutting-edge software music production environment and a powerful and easy-to-use tool for composing music. In this comprehensive guide, you’ll discover how to use FL Studio's tools and techniques to design exciting soundtracks for your films, TV shows, video games, and much more. You'll start by understanding the business of composing, learning how to communicate, score, market your services, land gigs, and deliver music projects for clients like a professional. Next, you'll set up your studio environment, navigate key tools, such as the channel rack, piano roll, playlist, mixer, and browser, and export songs. The book then advances to show you how to compose orchestral music using MIDI (musical instrument digital interface) programming, with a dedicated section to string instruments. You’ll create sheet music using MuseScore for live musicians to play your compositions. Later, you’ll learn about the art of Foley for recording realistic sound effects, create adaptive music that changes throughout video games, and design music to trigger specific emotions, for example, scary music to terrify your listener. Finally, you'll work on a sample project that will help you prepare for your composing career. By the end of this book, you’ll be able to create professional soundtrack scores for your films and video games.
Table of Contents (13 chapters)
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1
Part 1:The Business of Composing for Clients
3
Part 2:Composing Tools and Techniques
7
Part 3:Designing Music for Films and Video Games

Thinking like a composer

There are many challenges you can expect to face when composing. You can break down all of these challenges into a series of steps. You don't have to do all the steps at the same time. Each step on its own could be a specialist aspect and many people have careers focusing on just a single part.

Although this book goes into minute detail about each stage and technical tools and skills, the goal of a composer isn't to become a master technician. The goal of a composer is to create music that fits the project, whatever that may be. On large-scale projects, most technical tasks might even be delegated to specialized personnel to take care of.

You can hire other people to play instruments and mix and master your music. All of that is important, but the composer's job is a bigger picture than mere technical details. A film director's job is to shape the vision of the film and take steps to bring it to life. Like a director, the composer's job is to shape the vision of the music and take steps to bring it to life.

Depending on the project, you may have different teams, instruments, software, and hardware available to you. All this changes due to the nature of the project, or due to technological advances. The playing field is constantly changing, so you should be prepared to adapt to it. In other words, although you do need to know how to use tools to get the job done, you don't need to be an expert before you start and shouldn't get overly attached to any single tool.

It's easy to get hung up on technical details, but they are just one piece of several in the big picture of composing. What is important is that you understand the key stages and can put the pieces together even if you aren't an expert in a particular aspect.

Your job is to deliver music that satisfies the project's requirements. Communicate with the client throughout to understand what they need. Understand how all the pieces fit together so you can jump in wherever necessary. This book is designed to show you how all the pieces fit together.

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